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Rust Console Feature PageRust Console Bounty Bot and Player Bounties
Helios gives Rust Console Edition server owners a bounty system that lets players place bounties on targets and lets admins run automatic random bounties. In-game messages and a Discord bounty feed keep the whole server aware of who has a price on their head across PlayStation and Xbox communities.
Bounties add a PvP incentive layer on top of your economy, giving players a reason to hunt high-value targets and keeping the server active between events.
Set up bounties only after economy and account linking are stable, so payouts and target validation work reliably.
Quick take
Players place bounties on each other from the free /bounty panel. Admins control reward min/max, random server bounties on a timer, the in-game bounty message, and the Discord feed channel.
How bounties work
- Players open the bounty panel to place a bounty on a target.
- Admin controls cover a random bounty toggle, value range, and frequency.
- Configure in-game bounty messages and the bounty feed channel routing.
- Admins can remove bounties when needed from the same panel.
What you get
- Player bounties — place and view bounties from the
/bountypanel. Free for players. - Admin controls in the same panel — reward minimum/maximum, remove-bounty actions.
- Random bounties — toggle server-generated bounties with a value range and frequency.
- Feeds and messages — route bounty events to a Discord channel and customize the in-game bounty message.
Commands
/bounty
Related setup docs and cluster pages
Frequently asked questions
- Is bounty free?
- Yes.
/bountyis free for players; admins get extra management controls inside the same panel. - Can the server generate bounties automatically?
- Yes. Turn on random bounties and set the value range and how often they fire.
- Do players need linked accounts?
- Yes — bounty targets are validated against linked players, so players should run
/linkfirst.
Want player bounties that keep your Rust Console server competitive?
Enable bounties after your economy is stable, route the feed to a visible channel, then start random bounties conservatively before scaling.